Version 0.11.0 beta patch notes
General
- Team labels are now colored to help players get informed quickly about who is teaming with whom.
- Player units in multibox mode will now spawn around the direction of your cursor.
- Camera panning speed during free spectate mode is now dependent upon how far you aim with your cursor.
- World energy balancing techniques have been improved and are expected to improve more over the time.
- Game server performance has been improved.
User Interface
Settings
- Added the following gameplay settings:
- Own orb nick (ON/OFF)
- Own orb energy (ON/OFF)
- Enemy skin (ON/OFF)
- Enemy orb shield (ON/OFF)
- Added the following control settings:
- Toggle orb nick
- Toggle own orb nick
- Toggle orb energy
- Toggle own orb energy
- Toggle custom skins
- Toggle enemy skins
Game physics
- Minor tweaks have been made to the explosion physics of an orb which occurs after absorbing an ill orb and has now been made less hostile.
- Ill orbs will now absorb each other if they overlap alot to prevent clustering. Also, the density of ill orbs has been reduced across all the gamemodes.
- New ill orbs will now not spawn close to the players.
- Orb rigid collisions have been softened up by 20 to 30 percent.